From Redditor u/Trepki –
What were the biggest challenges you faced while you were making the app, your biggest regrets, and the best thing that happened because of the app?
I mean, I was learning as I go so there were lots of challenges, and some of the ways I engineer things now block me from doing other things, so there’s a bit of regret there. The best thing that has happened is that a community of users grew around the app; power users, musicians, other programmers. Each playing their part, finding a way to share their experience with others and help out.
From Redditor u/joeyc1123 –
This user was wondering whether a standalone version of some of the instruments inside the Caustic app were ever given consideration for a physical standalone synthesizer (piqued my interest too)?
Certainly, it actually happened a few months ago! I didn’t post much about it because it tends to attract a lot of negative commentary along the lines of, “Why are you wasting your time on this? Where’s Caustic 4!?”
You can read more about it here:
But yeah, it was something that’s been on my mind for awhile and a successful first attempt I’d say. I’d REALLY like to make a modular that uses the same hybrid digital code/analog control model with bits from Caustic, but that’s probably not going to happen anytime soon.
Now I really liked this next one . .
From Redditor u/kdjfsk –
To your knowledge, what’s the most commercially successful music made using Caustic? – Be it a single, an album, game soundtrack – What is the tune and how did its success make you feel?
I don’t know… There’s been a few people who have written me to say they’ve used Caustic-created music in their indie film and things like that but I don’t think I’ve ever heard of Caustic music being used in anything big. I mean, when people contact me, it’s usually to ask for things (features, support, etc), so I don’t hear much of where people are using their tracks sadly.
And, finally, both u/Dawiz95 and I agree that we just want to know a bit more about the Genesis of the app.
What are some things or interesting tidbits/factoids that no one knows about from creating the app that would make us stop and say, “Hmmmm, I did not know that!” ?
The story of how the app got its name is an interesting one. Like most projects, it didn’t have a name for a long time. Its code name was “NoGoodReason” because of the similarity to a certain other audio package I respect and the fact that mine wasn’t exactly awesome at first. Anyway, at some point I had a synth going (early subsynth), a drum sampler (beatbox) and a pattern sequencer. So it was pretty fun, you could make little melodic, rhythmic loops. I was constantly showing it to a work mate of mine who made electronic music.
One day, I got some 303 emulation code working so I added this to the package and we both played for hours with it, it was finally fun. He said something along the lines of, “You’ve got a nice little app for making acid tracks, you should name it something that has to do with “acid”. What are chemical words like acid? Alkali? well, that’s the opposite of acid so, no. Corrosive? …Caustic!”
I had only set out a bit of room in the UI for the app’s name and needed something short: “Caustic” was perfect. Also, I think someone on your reddit thread already linked this but there are a few early prototype screenshots on Musical Android that folks might find funny.
Being from a video game background, I like to hide Easter eggs in my apps. I don’t think the current version of Caustic has anything hidden anymore, and I never got around to finishing the next egg, but I like doing that kind of stuff and hinting at how people can find them. There’s one in my recently-released Mastering app, but I haven’t told anyone how to get to it yet… that’ll come soon 🙂